Posts

Showing posts from November, 2017

Hollow Form Object Collaboration Progress

Image
The Chalice Harrison and I originally chose 3 of each of our concepts to collaborate on. These objects had shown potential not only to look and function great but also to push the boundaries of what the 3D printer Fig. 1 Fig. 2 Fig. 4 Fig. 3 Fig. 5 Fig. 6 These objects included my spiraling water tower-like object (fig.1), Harrison's angular, scaffold like low poly web (fig.2), my faceted seashell spiral (fig.3), his hole filled cube (fig.4), my teardrop arch (fig.5), and Harrison's incredibly detailed almost Roman arch (fig.6). Fig. 7 After some debate we settled on the first two objects, as they seemed the most visually pleasing and most malleable to combine. We started sketching out ideas and toying with concepts in Rhino to try and figure out how we were going to integrate these two objects into each other (fig.7). We both agreed on the idea of creating an object that wasn't just one solid piece, but instead fanned out to c...

Hollow Form Printing Concepts

Image
Concept Generation Each of these objects is designed specifically to be printable as a shell. When creating these concepts I made a scale from fairly safe designs that should easily print, to incredibly risky objects that have a way higher chance of failing. In order to be a printable hollow form object, the design has to be able to support itself and at the same time fall within the parameters set by the printer itself. For a lot of these objects I designed I used the twist command because not only did it look great but it could support sharper angles without caving in, making a stronger hollow form object. Although the second design is my personal favourite, I think that designs one, four, and five are pushing the printer to further limits and my be a better choice to pursue. It will be interesting to see how well these objects print.

Papercraft Final Object

Image
Snowmobile Version 2 The first snowmobile design was fairly simple and easy to build, and ended up look fairly nice once it had been completed. However for this second design I wanted to kick it up a notch. So I moved from the simplistic design of the first one to a better, much more complicated version.  This time I used many reference photos, drew from personal memory, and redesigned the snowmobile to resemble the newer, taller, almost bike like models from the more recent years rather than the small short and simple models of the past. I redesigned the headlights and handlebars so they were more realistic and were more functional, capturing that angular look. I also remade the entire back end so that it was more lifted and angular, rather than just sitting flat with no running boards. The entire lower front end was changed to actually resemble a-arms, shocks, and the pointed nose for cutting through snow. That also allowed me to turn the s...